Before i start i must tell you that i forgot to tell you how to stop a playing animation.What you do is to press the left mouse button,it may not stop straight away if it is at a frame which is paused.
----------------KEY BOARD SHORT CUTS----------------
F1 to F5:-
These keys are for solecting the five user defined brushes.
F6 to F10:-
These F keys are for controling the animation.F6 takes you back one frame,F7 plays the animation backwards,F8 pingpongs the animation,F9 plays the animation in normal mode and f10 for advancing a frame.
S:-
For activateing sample solect(See readme doc one).
P:-
Stands for ~
[4m
P
[0m
ause~.With this one you can pause a frame.After Pressing the P key you will be asked to enter a from frame,this which frame the pause is to run from.Then you're be asked for a to frame,this is which frame the pause will run to.Then you're asked how many f
FROM FRAME=10
TO FRAME=15
PAUSE=10
In this exsample frames 10 to 15 will be paused 10 frame counts.If you want only to pause a singel frame,you just keep the from frame the same as the to frame.To erase a pause from a frame/frames just enter the pause as zero.
LEFT AMIGA KEY+A:-
This is for multi tasking compatabilety.To togel from workbench or any other task,press the left amiga key and the ~A~ key at the same time.
ESCAPE:-
This is for clearing the hole animation plus samples.
Del:-
To Delete a frame/frames(see readme doc one).
CTRL+C:-
This kills AUDIO ANIMATION dead!
SPACE:-
The space bar togels between the onion skin effect
[30m
[31m
----------------Memory manegment----------------
You may be supprised to here that the frames are stored in fast mem and not chip mem.So how have i done this?.well aswell as the frames being stored,they are packed by a command in amos which was realy desinded to hold tempary graphics.Because of this
memory,then you should make any brushes as small as posible then that should save some mem.Because the animations are held in fast mem,you could if you had about fore megs in fast mem,make an animation of five hundred frames.Thats the limit i have set on
------RUNME DOC------
When you have made your animation and placed it on a disk you may wish to run it with out audio animation.To do this you must set a disk out properly,so to make shore of this there will folow a list of things you must do:-
1.Format a disk and onto this disk save you animation.
2.Boot you computer with the workbench disk(a working copy).
3.Open the disk and solect the shell icon.
4.now type the following
CD DF0:C
RESIDENT COPY PURE
RESIDENT MAKEDIR PURE
RESIDENT ED PURE
RESIDENT INSTALL PURE
5.Now place the cover disk in DF0:(INTERNAL DISK DRIVE)
6.Now enter the folowing
CD RAM:
MAKEDIR LIBS
COPY FROM DF0:LIBS TO RAM:LIBS
7.Now put your animation disk in the drive.
CD DF0:
MAKEDIR S
MAKEDIR LIBS
COPY FROM RAM:LIBS TO DF0:LIBS
ED S/STARTUP-SEQUENCE
8.Now we write the startup sequence.When ED loads you will see that it is telling you that it is creating a new file.When it has done that you can begin to type(the message only clears when you start to type).Now type the following:-
:RUNME MYANIMATION
9.The word MYANIMAITION is where you put the name of your animation.Now press the escape key and then the letter X.Your file will now be saved.
10.Now type:-
INSTALL DF0:
ENDCLI
11.Now you can boot up with the disk and your animation will load and run.
---------------------Credits---------------------
Now the humble bit.I would like to thank MANDARIN for there superb amos and the amos compiler.I would also say thanks to ELECTRONIC ARTS for DPAINT2,i used it for the control panels.Sorry for the spelling mistakes in this readme doc and the first one a
If you have any idears for any ferther versions of AUDIO ANIMATION or any admusing animations you think i would like then send them with a S.A.E(For any replies) to:-
COOL CUCUMBERS
44 CAESEARS CAMP ROAD
CAMBERLY
SURREY
GU15 4EE
DISCLAMER.
IF You amiga goes bang after or during using this soft ware then its not my fault right.